{$CLEO}
/*
what this is?
this is a base menu by me (muhammad herizal)
i hope you can understand it. :)
*/
0000:
const
ACCEPT = 161
BACK = 8
UP = 38
DOWN = 40
ACCEPTNUM = 101
BACKNUM = 96
UPNUM = 104
DOWNNUM = 98
ACCEPTJPAD = 11
BACKJPAD = 10
UPJPAD = 8
DOWNJPAD = 9
LEFT = 37
RIGHT = 39
LEFTNUM = 100
RIGHTNUM = 102
LEFTJPAD = -1
RIGHTJPAD = -1
end

//----press F4 to show----
:begin
while true
wait 0
    if 
    0AB0:   key_pressed 115 // F4
    then
        if
        0@ == 0
        then
        018C: play_sound 1057 at 0.0 0.0 0.0
        else
        018C: play_sound 1135 at 0.0 0.0 0.0
        end
        0@ = 1
        gosub @load_text
        repeat
        wait 0
        gosub @base_opt_box
        03F0: enable_text_draw 0
        gosub @engine
        until if 8AB0:   not key_pressed 115
        break
    end
gosub @engine
end

//----menu control----
:base_option
while true
wait 0
    if
    0AB0:   key_pressed 115
    then
    018C: play_sound 1145 at 0.0 0.0 0.0
        repeat
        wait 0
        gosub @engine
        until if 8AB0:   not key_pressed 115
    gosub @hide_menu
    else
    end
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0

    if or
    00E1:   player 0 pressed_key UPJPAD
    0AB0:   key_pressed UP
    0AB0:   key_pressed UPNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
    0@ -= 1
        if
        0 >= 0@
        then
        0@ = 15
        end
            while true
            wait 0
            gosub @engine
            gosub @base_opt_box
            03F0: enable_text_draw 0
                if and
                80E1:   not player 0 pressed_key UPJPAD
                8AB0:   not key_pressed UP
                8AB0:   not key_pressed UPNUM
                then
                break
                else
                    if or
                    00E1:   player 0 pressed_key ACCEPTJPAD
                    0AB0:   key_pressed ACCEPT
                    0AB0:   key_pressed ACCEPTNUM
                    00E1:   player 0 pressed_key BACKJPAD
                    0AB0:   key_pressed BACK
                    0AB0:   key_pressed BACKNUM
                    then
                    break
                    end
                end
            end               
    end
    
    if or
    00E1:   player 0 pressed_key DOWNJPAD
    0AB0:   key_pressed DOWN
    0AB0:   key_pressed DOWNNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
    0@ += 1
        if
        0@ >= 16
        then
        0@ = 1
        end
            while true
            wait 0
            gosub @engine
            gosub @base_opt_box
            03F0: enable_text_draw 0
                if and
                80E1:   not player 0 pressed_key DOWNJPAD
                8AB0:   not key_pressed DOWN
                8AB0:   not key_pressed DOWNNUM
                then
                break
                else
                    if or
                    00E1:   player 0 pressed_key ACCEPTJPAD
                    0AB0:   key_pressed ACCEPT
                    0AB0:   key_pressed ACCEPTNUM
                    00E1:   player 0 pressed_key BACKJPAD
                    0AB0:   key_pressed BACK
                    0AB0:   key_pressed BACKNUM
                    then
                    break
                    end
                end
            end               
    end

    if or
    00E1:   player 0 pressed_key LEFTJPAD
    0AB0:   key_pressed LEFT
    0AB0:   key_pressed LEFTNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
    if or
    0@ == 5
    0@ == 4
    0@ == 3
    0@ == 2
    then
    0@ = 1
    else
    0@ -= 5
        if
        0 >= 0@
        then
        0@ = 15
        end
    end
            while true
            wait 0
            gosub @engine
            gosub @base_opt_box
            03F0: enable_text_draw 0
                if and
                80E1:   not player 0 pressed_key LEFTJPAD
                8AB0:   not key_pressed LEFT
                8AB0:   not key_pressed LEFTNUM
                then
                break
                else
                    if or
                    00E1:   player 0 pressed_key ACCEPTJPAD
                    0AB0:   key_pressed ACCEPT
                    0AB0:   key_pressed ACCEPTNUM
                    00E1:   player 0 pressed_key BACKJPAD
                    0AB0:   key_pressed BACK
                    0AB0:   key_pressed BACKNUM
                    then
                    break
                    end
                end
            end               
    end
    
    if or
    00E1:   player 0 pressed_key RIGHTJPAD
    0AB0:   key_pressed RIGHT
    0AB0:   key_pressed RIGHTNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
    if or
    0@ == 11
    0@ == 12
    0@ == 13
    0@ == 14
    then
    0@ = 15
    else
    0@ += 5
        if
        0@ >= 16
        then
        0@ = 1
        end
    end
            while true
            wait 0
            gosub @engine
            gosub @base_opt_box
            03F0: enable_text_draw 0
                if and
                80E1:   not player 0 pressed_key RIGHTJPAD
                8AB0:   not key_pressed RIGHT
                8AB0:   not key_pressed RIGHTNUM
                then
                break
                else
                    if or
                    00E1:   player 0 pressed_key ACCEPTJPAD
                    0AB0:   key_pressed ACCEPT
                    0AB0:   key_pressed ACCEPTNUM
                    00E1:   player 0 pressed_key BACKJPAD
                    0AB0:   key_pressed BACK
                    0AB0:   key_pressed BACKNUM
                    then
                    break
                    end
                end
            end               
    end

    if or
    00E1:   player 0 pressed_key BACKJPAD
    0AB0:   key_pressed BACK
    0AB0:   key_pressed BACKNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
        while true
        wait 0
        gosub @engine
        gosub @base_opt_box
        03F0: enable_text_draw 0
            if and
            80E1:   not player 0 pressed_key BACKJPAD
            8AB0:   not key_pressed BACK
            8AB0:   not key_pressed BACKNUM
            then
            break
            end
        end               
        0@ = 1
        goto @begin
    end
    
//this is menu select section
    if or
    00E1:   player 0 pressed_key ACCEPTJPAD
    0AB0:   key_pressed ACCEPT
    0AB0:   key_pressed ACCEPTNUM
    then
018C: play_sound 1135 at 0.0 0.0 0.0
        //menu 1 - 15, you can increase or decrease if you want
        if
        0@ == 1
        then
        else
            if
            0@ == 2
            then

            else
                if
                0@ == 3
                then

                else
                    if
                    0@ == 4
                    then

                    else
                        if
                        0@ == 5
                        then

                        else
                            if
                            0@ == 6
                            then

                            else
                                if
                                0@ == 7
                                then

                                else
                                    if
                                    0@ == 8
                                    then

                                    else
                                        if
                                        0@ == 9
                                        then

                                        else
                                            if
                                            0@ == 10
                                            then

                                            else
                                                if
                                                0@ == 11
                                                then

                                                else
                                                    if
                                                    0@ == 12
                                                    then

                                                    else
                                                        if
                                                        0@ == 13
                                                        then

                                                        else
                                                            if
                                                            0@ == 14
                                                            then

                                                            else
                                                                if
                                                                0@ == 15
                                                                then

                                                                else
                                                                end
                                                            end
                                                        end
                                                    end
                                                end
                                            end
                                        end
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end                                                       
        while true
        wait 0
        gosub @engine
        gosub @base_opt_box
        03F0: enable_text_draw 0
            if and
            80E1:   not player 0 pressed_key ACCEPTJPAD
            8AB0:   not key_pressed ACCEPT
            8AB0:   not key_pressed ACCEPTNUM
            then
            break
            end
        end               
    end
end

//----box gui menu---
:base_opt_box
gosub @tittle_set
033E: set_draw_text_position 120.0 35.0 GXT 'base0'
038E: draw_box_position 120.0 42.5 size 170.0 40.0 RGBA 200 100 0 200
if
0@ == 1
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 65.0 GXT 'base1'
else
gosub @text_set
033E: set_draw_text_position 40.0 65.0 GXT 'base1'
end

if
0@ == 2
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 80.0 GXT 'base2'
else
gosub @text_set
033E: set_draw_text_position 40.0 80.0 GXT 'base2'
end

if
0@ == 3
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 95.0 GXT 'base3'
else
gosub @text_set
033E: set_draw_text_position 40.0 95.0 GXT 'base3'
end

if
0@ == 4
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 110.0 GXT 'base4'
else
gosub @text_set
033E: set_draw_text_position 40.0 110.0 GXT 'base4'
end

if
0@ == 5
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 125.0 GXT 'base5'
else
gosub @text_set
033E: set_draw_text_position 40.0 125.0 GXT 'base5'
end

if
0@ == 6
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 140.0 GXT 'base6'
else
gosub @text_set
033E: set_draw_text_position 40.0 140.0 GXT 'base6'
end

if
0@ == 7
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 155.0 GXT 'base7'
else
gosub @text_set
033E: set_draw_text_position 40.0 155.0 GXT 'base7'
end

if
0@ == 8
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 170.0 GXT 'base8'
else
gosub @text_set
033E: set_draw_text_position 40.0 170.0 GXT 'base8'
end

if
0@ == 9
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 185.0 GXT 'base9'
else
gosub @text_set
033E: set_draw_text_position 40.0 185.0 GXT 'base9'
end

if
0@ == 10
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 200.0 GXT 'base10'
else
gosub @text_set
033E: set_draw_text_position 40.0 200.0 GXT 'base10'
end

if
0@ == 11
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 215.0 GXT 'base11'
else
gosub @text_set
033E: set_draw_text_position 40.0 215.0 GXT 'base11'
end

if
0@ == 12
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 230.0 GXT 'base12'
else
gosub @text_set
033E: set_draw_text_position 40.0 230.0 GXT 'base12'
end

if
0@ == 13
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 245.0 GXT 'base13'
else
gosub @text_set
033E: set_draw_text_position 40.0 245.0 GXT 'base13'
end

if
0@ == 14
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 260.0 GXT 'base14'
else
gosub @text_set
033E: set_draw_text_position 40.0 260.0 GXT 'base14'
end

if
0@ == 15
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 275.0 GXT 'base15'
else
gosub @text_set
033E: set_draw_text_position 40.0 275.0 GXT 'base15'
end

gosub @text_set
03E4: set_text_draw_align_right 1
045A: draw_text_1number 188.5 290.0 GXT 'numtrn' number 0@
gosub @text_set
03E4: set_text_draw_align_right 1
045A: draw_text_1number 200.0 290.0 GXT 'number' number 15
gosub @15_line
gosub @line_select
return

//############################################################################################################################################################
//----here looping activated feature----
:engine
return

//############################################################################################################################################################
//----menu hide idle----
:hide_menu
gosub @unload_text
while true
wait 0
gosub @engine
    if
    0AB0:   key_pressed 115
    then
    repeat
    wait 0
    gosub @engine
    until if 8AB0:   not key_pressed 115
    break
    else
    end
end
gosub @load_text
018C: play_sound 1145 at 0.0 0.0 0.0
return

//############################################################################################################################################################
:load_text
0ADF: add_dynamic_GXT_entry "base0" text "menu_name"
0ADF: add_dynamic_GXT_entry "base1" text "option_name_1"
0ADF: add_dynamic_GXT_entry "base2" text "option_name_2"
0ADF: add_dynamic_GXT_entry "base3" text "option_name_3"
0ADF: add_dynamic_GXT_entry "base4" text "option_name_4"
0ADF: add_dynamic_GXT_entry "base5" text "option_name_5"
0ADF: add_dynamic_GXT_entry "base6" text "option_name_6"
0ADF: add_dynamic_GXT_entry "base7" text "option_name_7"
0ADF: add_dynamic_GXT_entry "base8" text "option_name_8"
0ADF: add_dynamic_GXT_entry "base9" text "option_name_9"
0ADF: add_dynamic_GXT_entry "base10" text "option_name_10"
0ADF: add_dynamic_GXT_entry "base11" text "option_name_11"
0ADF: add_dynamic_GXT_entry "base12" text "option_name_12"
0ADF: add_dynamic_GXT_entry "base13" text "option_name_13"
0ADF: add_dynamic_GXT_entry "base14" text "option_name_14"
0ADF: add_dynamic_GXT_entry "base15" text "option_name_15"
return

//############################################################################################################################################################
:unload_text
return

//############################################################################################################################################################

:tittle_set
0349: set_text_draw_font 3
033F: set_text_draw_letter_size 0.45 1.9
060D: draw_text_shadow 0 rgba 0 0 0 255
0340: set_text_draw_RGBA 255 255 255 255
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
return
//############################################################################################################################################################

:text_set
0349: set_text_draw_font 3
033F: set_text_draw_letter_size 0.3 1.0
060D: draw_text_shadow 0 rgba 0 0 0 255
return
//############################################################################################################################################################

:1_line
038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 200 100 0 200
return

:2_line
038E: draw_box_position 120.0 77.5 size 170.0 30.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 200 100 0 200
return

:3_line
038E: draw_box_position 120.0 85.0 size 170.0 45.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 200 100 0 200
return

:4_line
038E: draw_box_position 120.0 92.5 size 170.0 60.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 200 100 0 200
return

:5_line
038E: draw_box_position 120.0 100.0 size 170.0 75.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 200 100 0 200
return

:6_line
038E: draw_box_position 120.0 107.5 size 170.0 90.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 200 100 0 200
return

:7_line
038E: draw_box_position 120.0 115.0 size 170.0 105.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 200 100 0 200
return

:8_line
038E: draw_box_position 120.0 122.5 size 170.0 120.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 200 100 0 200
return

:9_line
038E: draw_box_position 120.0 130.0 size 170.0 135.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 200 100 0 200
return

:10_line
038E: draw_box_position 120.0 137.5 size 170.0 150.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 200 100 0 200
return

:11_line
038E: draw_box_position 120.0 145.0 size 170.0 165.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 200 100 0 200
return

:12_line
038E: draw_box_position 120.0 152.5 size 170.0 180.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 200 100 0 200
return

:13_line
038E: draw_box_position 120.0 160.0 size 170.0 195.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 200 100 0 200
return

:14_line
038E: draw_box_position 120.0 167.5 size 170.0 210.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 200 100 0 200
return

:15_line
038E: draw_box_position 120.0 175.0 size 170.0 225.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 295.0 size 170.0 15.0 RGBA 200 100 0 200
return

//############################################################################################################################################################

:line_select
gosub @line_acc
if or
0@ == 1
0@ == 16
0@ == 31
0@ == 46
0@ == 61
0@ == 76
0@ == 91
0@ == 106
then
038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 121
    0@ == 136
    0@ == 151
    0@ == 166
    0@ == 181
    0@ == 196
    0@ == 211
    0@ == 226
    then
    038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 2
0@ == 17
0@ == 32
0@ == 47
0@ == 62
0@ == 77
0@ == 92
0@ == 107
then
038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 122
    0@ == 137
    0@ == 152
    0@ == 167
    0@ == 182
    0@ == 197
    0@ == 212
    0@ == 227
    then
    038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 3
0@ == 18
0@ == 33
0@ == 48
0@ == 63
0@ == 78
0@ == 93
0@ == 108
then
038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 123
    0@ == 138
    0@ == 153
    0@ == 168
    0@ == 183
    0@ == 198
    0@ == 213
    0@ == 228
    then
    038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 4
0@ == 19
0@ == 34
0@ == 49
0@ == 64
0@ == 79
0@ == 94
0@ == 109
then
038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 124
    0@ == 139
    0@ == 154
    0@ == 169
    0@ == 184
    0@ == 199
    0@ == 214
    0@ == 229
    then
    038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 5
0@ == 20
0@ == 35
0@ == 50
0@ == 65
0@ == 80
0@ == 95
0@ == 110
then
038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 125
    0@ == 140
    0@ == 155
    0@ == 170
    0@ == 185
    0@ == 200
    0@ == 215
    0@ == 230
    then
    038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 6
0@ == 21
0@ == 36
0@ == 51
0@ == 66
0@ == 81
0@ == 96
0@ == 111
then
038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 126
    0@ == 141
    0@ == 156
    0@ == 171
    0@ == 186
    0@ == 201
    0@ == 216
    0@ == 231
    then
    038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 7
0@ == 22
0@ == 37
0@ == 52
0@ == 67
0@ == 82
0@ == 97
0@ == 112
then
038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 127
    0@ == 142
    0@ == 157
    0@ == 172
    0@ == 187
    0@ == 202
    0@ == 217
    0@ == 232
    then
    038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 8
0@ == 23
0@ == 38
0@ == 53
0@ == 68
0@ == 83
0@ == 98
0@ == 113
then
038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 128
    0@ == 143
    0@ == 158
    0@ == 173
    0@ == 188
    0@ == 203
    0@ == 218
    0@ == 233
    then
    038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 9
0@ == 24
0@ == 39
0@ == 54
0@ == 69
0@ == 84
0@ == 99
0@ == 114
then
038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 129
    0@ == 144
    0@ == 159
    0@ == 174
    0@ == 189
    0@ == 204
    0@ == 219
    0@ == 234
    then
    038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 10
0@ == 25
0@ == 40
0@ == 55
0@ == 70
0@ == 85
0@ == 100
0@ == 115
then
038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 130
    0@ == 145
    0@ == 160
    0@ == 175
    0@ == 190
    0@ == 205
    0@ == 220
    0@ == 235
    then
    038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 11
0@ == 26
0@ == 41
0@ == 56
0@ == 71
0@ == 86
0@ == 101
0@ == 116
then
038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 131
    0@ == 146
    0@ == 161
    0@ == 176
    0@ == 191
    0@ == 206
    0@ == 221
    0@ == 236
    then
    038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 12
0@ == 27
0@ == 42
0@ == 57
0@ == 72
0@ == 87
0@ == 102
0@ == 117
then
038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 132
    0@ == 147
    0@ == 162
    0@ == 177
    0@ == 192
    0@ == 207
    0@ == 222
    0@ == 237
    then
    038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 13
0@ == 28
0@ == 43
0@ == 58
0@ == 73
0@ == 88
0@ == 103
0@ == 118
then
038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 133
    0@ == 148
    0@ == 163
    0@ == 178
    0@ == 193
    0@ == 208
    0@ == 223
    0@ == 238
    then
    038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 14
0@ == 29
0@ == 44
0@ == 59
0@ == 74
0@ == 89
0@ == 104
0@ == 119
then
038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 134
    0@ == 149
    0@ == 164
    0@ == 179
    0@ == 194
    0@ == 209
    0@ == 224
    0@ == 239
    then
    038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end

if or
0@ == 15
0@ == 30
0@ == 45
0@ == 60
0@ == 75
0@ == 90
0@ == 105
0@ == 120
then
038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 255 255 255 33@
else
    if or
    0@ == 135
    0@ == 150
    0@ == 165
    0@ == 180
    0@ == 195
    0@ == 210
    0@ == 225
    0@ == 240
    then
    038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 255 255 255 33@
    end
end
return

:line_acc
if or
00E1:   player 0 pressed_key ACCEPTJPAD
0AB0:   key_pressed ACCEPT
0AB0:   key_pressed ACCEPTNUM
then
33@ = 50
else
33@ = 150
end
return
//############################################################################################################################################################
